Introduction

After the end of the Punic Wars in the third century BC, Rome focused all its strength on conquering the Iberian Peninsula. Initially, the invasion was successful and Rome conquered most of the peninsula with relative ease.

Led by Consul Servius Sulpicius Galba, Roman troops proceeded to eliminate the last remnants of the Lusitanian resistance. Fearing the destruction of their lands, the Lusitanians sent an emissary to Consul Galba requesting an armistice. Galba obliged, suspending the Roman offensive and promising to leave the remainder of the peninsula to the Lusitanians.

As it turned out, Galba had lied. When the Lusitanians attempted to claim the lands they were promised, Galba's army was waiting for them. The unarmed Lusitanians were killed in massive numbers. A man named Viriathus was among the few who managed to escape the massacre.

After losing such a substantial amount of troops, Lusitanian military leaders were prepared to negotiate a new treaty with their enemies. Viriathus, however, hadn't forgotten Galba's treachery. Instead of a treaty, he suggested a counteroffensive. The Lusitanians supported this idea wholeheartedly.

Viriathus and the Lusitanian army were severely outmatched by the better-armed and better-organized Romans, so Viriathus executed guerilla tactics, orchestrating imaginative ambushes and clever flanks. Charging forward with iron spears, short swords, and resounding warcries, the Lusitanians left a trail of enemy armies in their wake, freeing the Iberian Peninsula from Roman control.

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About Iberia MUD

In its original concept, MUD stands for Multi-User Dungeon. Nowadays, no matter the theme of the game, a MUD is a multiplayer real-time virtual world, described primarly in text. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction and online chat.

Iberia MUD project started in 2000 just as a hobby, and in early stages was only meant to be played offline. With slow but constant developments suffered multiple revamps, and in 2006 got a dedicated server. Since then it is continuously online and free to play.

About MUDS

Very simple video to get people mudding (FEV20)

Want to Know What's Next for Social Internet Applications? Start Mudding! - by John PavleyCTO @ The Huffington Post, Blogger, 23JUN13

MUD - Wikipedia MUD article

The Bartle Test of Gamer Psychology - extract from "Designing Virtual Worlds" "bible", it's a series of questions that classifies players of multiplayer online games into categories based on their gaming preferences.

Stick in the MUD podcast - podcast with episodes about MUDs and derivatives in general but as well as interviews with creators, players and much more.

MUDs/Virtual Worlds "must read" books

Designing Virtual Worlds, by Richard A. Bartle

Character development and storytelling for games, by Lee Sheldon

MUD Game Programming, by Ron Penton

Other resources

Matt Chat 296: Richard Bartle on MUDs and British Snobbery - Richard Bartle interviewed by Matt, a gaming/RPG addict

Returning to "Avalon", the text-based dungeon game some never left - Article about one of the oldest MUD in activity (but also about MUDS in general)

Lusternia, MUDs and the evolution of MMOs - Interview with Robb French, Lusternia producer, talking about MUDs in general and as the firsts MMO games