Changelog

Every news and important information about Iberia MUD is posted here.

Re: MUD updates

Postby Viriato » Sat Dec 28, 2013 12:10 pm

Updates to v0.996b:

- Value command will also show item condition
- New rules for experience, skills and training: now you cannot know more than 8 different skills nor more than 4 skills per skill group. Also, you need to have a minimum experience to train skill points. General and language skills are excluded from all these caps.
- Forget skill command added due to new skill and experience caps policy
- First "official" area opened: Roman Encampment! Non-romans, be aware that this area is dangerous for you!
- Updated more/alternate command aliases from other MU* engines, so IME can become more "command friendly".
- Added MCCP (Mud Client Compression Protocol) to Iberia MUD Engine. When connecting with clients that deal this protocol, it will reduce dramatically the exchanged data between server and client as it is compressed (average compression ratio of something like 80%-95%).
- Added channels list to I3 comm line. Check "help i3" for details.
- Fixed some typos in help files, as well as small bugs in some commands
- Added briefcombat command, to avoid players see misses during combat. Check "help briefcombat" for details.
- MXP is set automatically. If you wish it turned off, you should adjust your client definitions.
- Added a clickable link at login startup to easily tune to our soundtrack stream (need MXP working!)
- Added MSP (Mud Sound Protocol), which permits your client play sounds while you are logged in. It is not used at the moment, but permits further Iberia MUD improvements in the future with eventually a sound pack. You can set it on or off, as well, using msp command ('help msp' for details)
- Shaped translation system (code and functionality) due mainly to performance issues. From now on, only the following text will be translated: room/item/npc descriptions and incoming tells (options defined via "translate" command).
- Added MTTS (Mud Terminal Type Standard) protocol, which gathers information from client software connecting to Iberia server. As this way server can check if clients support colours or not, character creation has one step less as it won't query if your client supports ANSI colours or not.
- Identification of GMCP subnegotiation prototype simply to ignore it (at least at this moment; some clients, like mudlet and mudportal, automatically send this protocol messages at startup, messing with player input)
- 30 day aging value added to score command - you will be able to see how much time you've played last 30 days
- 7 day aging value added at login. This can be considered as a fair measure of MUD activity, as it shows the quantity of time spent by players in the last 7 days. Sometimes it may be somewhat inaccurate (showing few minutes more) due to the calculation of idle logged on players time
- Autocomplete system implemented. Using the character '?' followed by any character(s) will show you the commands that start by those characters. As examples, typing "?a" or "?tr" will return all commands that start by the characters "a" or "tr" respectively.
- Revamped "turns": all player and NPC actions are now serialized. Thought would be interesting to have an "unsupervised" thread per connection where player's commands could execute "simultaneously" with other player's commands, but figured out that people expect MUDs to behave the former way (like a turn by turn game, where a player can do a single command in each one) and all in all it's indeed fairer than previously.

Viriato
Viriato (João Afonso)

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Re: Changelog

Postby Viriato » Sun Apr 09, 2017 9:04 pm

Updates to v0.997b:
- Warscape now shows for how long each region is under control of barbarians or romans (since last change).
- Command bug fixes (open, close, lock, unlock, help, alias)
- Builders can now clone items/NPC/rooms to ease building tasks
- Scripting enhanced
- Soundtrack help file now has a MXP direct link to our radio stream. Obviously, it will only appear and work to players using MXP.
- Name generator system, to help builders generate adequated/themed names in their creations
- I3 system now supports the option of update to which I3 router connects
- MSDP protocol implemented. Not fully working, as it is being shaped for a new system being implemented in near future
- Map command was updated: if in wilderness, it will show the external map, but if in a specific area, it will show that area map, if available
- Suicide sentences were adapted to better fit roman and babarian funeral rites
- NPC's shape will now be visible in it's name in the room description (if different than perfect shape)
- Number of kills and best kill will now be tracked per player and shown in score command
- Improved threading in some DB intensive commands that now are unnoticeable
- Berserk command implemented

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Re: Changelog

Postby Viriato » Mon Apr 13, 2020 11:49 am

Hi.
There were some big recent updates on server, namely the implementations of events/celebrations and augur lifestyle.

The first is a way to celebrate known remarks of Iberia and Roman Empire, by boosting players/ethnic groups at specific dates. For instance, right now we are celebrating Endovelicus god! You can get more information checking helpfiles.

The second, augur lifestyle, was released very few days ago and is bein tested. If you want to foresee the future and shape some combat and army combat events at your will, then you should check augur lifestyle. You can get more information checking helpfiles and wiki (accessible from Iberia webpage).

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Re: Changelog

Postby Viriato » Fri May 08, 2020 7:20 pm

Updates to v0.9975:
- some admin commands efficiency improved
- a bug that could break database consistency was fixed
- quests improved: command "quests" now show the quests started but not yet finished and using "quests [name of quest]" will show a resume of what is expected for you to do. Also, new commands were made available to builders, so they have more freedom when creating quest scripts
- hints improved: from now on, when you start a quest, hints will also show tips for finish them
- room and room id commands can be used by everyone now, showing world room coordinates
- map command now shows room coordinates
- NPC that are shopkeepers, trainers, postmen, etc, now have a tag when you glance at the room where you are
- news, on site, are now shown from recent ones to older ones
- command "room": now it's available to everyone and shows id and coordinates
- command "map": shows coordinates on top, right below the region
- command "map": using the syntax "map details", shows a descritive map of a 5x5 square around you, in spite of the common ascii art
- NPC with special functions, like shopkeepers, army leaders, merchants and so on, now have a tag right after their name
- shortened the world to half the size, in order to increase gameplay. As consequence, armies and hordes now have fewer soldiers, all players were moved to Nomantike or Roman Encampment based on their race and be sure to update aliases, as places are not in the place they were before!
- augur lifestyle/skills released
- individual combat formulas adjusted. One of the more relevant changes is the PC now start, again, with 20 aim/dodge/strength/constituion and not 50
- 2 tutorials implemented, for players new to muds and to know more about Iberia setting (help tutorial for details)
- scripts developed abit more

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Re: Changelog

Postby Viriato » Sat Oct 30, 2021 8:56 am

Though a bit late in time, here's some previous updates:

v0.998.210416 - 16ABR21
- protect and unprotect commands added
- command drink fixed
- connection to Grapevine chat network ("modern" chat network between MUDs that comply to the standard)
- bridge between I3 and Grapevine networks
- items are no longer dropped between logins. They are removed, though, after mud reboot
- reduced penalties from dying
- command map adjusted: details now show textually the nearest towns visible on map
Viriato (João Afonso)

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Re: Changelog

Postby Viriato » Sat Oct 30, 2021 9:05 am

v1.0.211027
- travelto command implemented (travel between relevant landmarks easily, without needing alias)
- command shout implemented. It is similar to "say", but will be heard in all adjacent rooms
- gladiatorial combat and bet system (earn money by betting or fighting as a gladiator, though always risking your life)
Viriato (João Afonso)

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