BLOOD BLOOD BLOOD!!!!

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BLOOD BLOOD BLOOD!!!!

Postby Averlon » Sun Jul 15, 2012 1:04 am

The idea is...We need more B.L.O.O.D

1.After a army battle, a description(for blood) could be placed under the room description itself. So, like:
A room with no doors. random fillup. random fillup. random fillup. random fillup. random fillup.
random fillup. random fillup. random fillup. random fillup. random fillup. random fillup. random fillup.
random fillup. random fillup. random fillup. random fillup. random fillup. random fillup. random fillup.
random fillup. random fillup. random fillup. random fillup. random fillup.random fillup. random fillup.
The smell of blood is strong here, with blood mostly covering the ground. (Could be colored in as red >:D)

2.The hard way, but more fun:
After a combat maneuver completes, we could have the description(for blood) after the maneuvers, so like:
Legion decides to flank causing 5000 casualties, a shower of blood comes from the victims.
Small band of lusters decides to regroup and does 0 casualties
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Side notes:
We could have blood levels, or just different messages of blood depending on how many casualties the army gets. You can't get a shower of blood from a single person, could you?!
Examples:
1.Blood follows the victims that had fallen. (100-500)
2.Blood springs up from the many victims. (500-1500)
3.A shower of blood from the victims. (1500-2500)
4.**THE FINAL LEVEL** The blood of the fallen covers everything in the room. (2500-3000)
Averlon
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