Items

Hail.
My next step is \"attack\" items. As I'm portuguese, I'm thinking to give attributes like weight in kilograms. It is easier for me to create the system rounding european measures, as I am used to it in real life.
I guess the difficulty will be how to measure the space of an item. Lets suppose you want to put 50 oranges in a backpack... for a man, it can be easy to lift 50 oranges, but can a backpack hold so many? How to make a realistic system? From what I've read, the better system will be to get an item we know already how much it occupies, and then all the other items will be defined in comparison to this one. I can try and make it by item areas... but will be harder. An item to compare will be less accurate, but eventually much more easier to create.
What do you say? What are your opinions? What knowledge do you have form other muds?
My next step is \"attack\" items. As I'm portuguese, I'm thinking to give attributes like weight in kilograms. It is easier for me to create the system rounding european measures, as I am used to it in real life.
I guess the difficulty will be how to measure the space of an item. Lets suppose you want to put 50 oranges in a backpack... for a man, it can be easy to lift 50 oranges, but can a backpack hold so many? How to make a realistic system? From what I've read, the better system will be to get an item we know already how much it occupies, and then all the other items will be defined in comparison to this one. I can try and make it by item areas... but will be harder. An item to compare will be less accurate, but eventually much more easier to create.
What do you say? What are your opinions? What knowledge do you have form other muds?