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Types of terrain

PostPosted: Tue May 29, 2007 11:20 pm
by Viriato
Those will be the tags for each room considering farming:
None - can't farm here
Desert
Forest
Mountain
...

What more types should exist?

PostPosted: Wed May 30, 2007 5:42 am
by Elhost
Brushland
Grassy Hills
Forested Hills
Marsh
Chaparral
Fields
Plains
Beach
Sea
Submerged Land

And, for those who like the urban scene… … …

Village
Town
City
Road
Villa

PostPosted: Wed May 30, 2007 11:36 am
by Viriato
Eh! Nice :) Dunno about sea and submerged lands at that time, but I've got all the others.
Now another difficult part: planting beans of that time... it will give some headaches.
Thanks, Elhost

PostPosted: Wed May 30, 2007 4:03 pm
by Elhost
Would we eventually go into Africa to include Carthage and Egypt?

PostPosted: Wed May 30, 2007 4:58 pm
by Viriato
SURE! Again, check builders forum, as everyone can already make rooms, if you are interested. Just want know what will be the basis of creation of builders (site in internet, book, etc).

PostPosted: Wed May 30, 2007 11:12 pm
by Elhost
Submerged land could not just be like a continental shelf that still has some buildings on it: say a farm got flooded, or something like that.

Also, water could be judged on its depth…

0-2 meters: wadeable
2-5 meters: shallow
5+ meters: deep

or its salinity:

0 1 2 3 4 5 6 7 8 9

0 is pure and fresh, 9 is ocean water.

PostPosted: Wed May 30, 2007 11:46 pm
by Viriato
Meanwhile that maybe it is too much detailed, but later we can make it influence the cultures and crops.

Water dept will influenciate other aspects rather than farming, but it is very important, as bridges were not often at that time.

Thanks once again for the tips.