Types of terrain

The purpose of this forum is to discuss new ideas for Iberia MUD, whether they be for new areas, update of areas, code changes, or any other suggestion. Player feedback is priceless!

Types of terrain

Postby Viriato » Tue May 29, 2007 11:20 pm

Those will be the tags for each room considering farming:
None - can't farm here
Desert
Forest
Mountain
...

What more types should exist?
Viriato (João Afonso)

Iberia MUD administrator
User avatar
Viriato
Site Admin
 
Posts: 205
Joined: Tue Feb 14, 2006 3:25 pm
Location: Lamego

Postby Elhost » Wed May 30, 2007 5:42 am

Brushland
Grassy Hills
Forested Hills
Marsh
Chaparral
Fields
Plains
Beach
Sea
Submerged Land

And, for those who like the urban scene… … …

Village
Town
City
Road
Villa
I beg to dream and differ from the hollow lies
This is the dawning of the rest of our lives

\"What was the defendant doing with a special pair of gaiters?\"
Elhost
User
 
Posts: 15
Joined: Wed Apr 25, 2007 3:50 am
Location: Santa Cruz, CA: the real surf city

Postby Viriato » Wed May 30, 2007 11:36 am

Eh! Nice :) Dunno about sea and submerged lands at that time, but I've got all the others.
Now another difficult part: planting beans of that time... it will give some headaches.
Thanks, Elhost
Viriato (João Afonso)

Iberia MUD administrator
User avatar
Viriato
Site Admin
 
Posts: 205
Joined: Tue Feb 14, 2006 3:25 pm
Location: Lamego

Postby Elhost » Wed May 30, 2007 4:03 pm

Would we eventually go into Africa to include Carthage and Egypt?
I beg to dream and differ from the hollow lies
This is the dawning of the rest of our lives

\"What was the defendant doing with a special pair of gaiters?\"
Elhost
User
 
Posts: 15
Joined: Wed Apr 25, 2007 3:50 am
Location: Santa Cruz, CA: the real surf city

Postby Viriato » Wed May 30, 2007 4:58 pm

SURE! Again, check builders forum, as everyone can already make rooms, if you are interested. Just want know what will be the basis of creation of builders (site in internet, book, etc).
Viriato (João Afonso)

Iberia MUD administrator
User avatar
Viriato
Site Admin
 
Posts: 205
Joined: Tue Feb 14, 2006 3:25 pm
Location: Lamego

Postby Elhost » Wed May 30, 2007 11:12 pm

Submerged land could not just be like a continental shelf that still has some buildings on it: say a farm got flooded, or something like that.

Also, water could be judged on its depth…

0-2 meters: wadeable
2-5 meters: shallow
5+ meters: deep

or its salinity:

0 1 2 3 4 5 6 7 8 9

0 is pure and fresh, 9 is ocean water.
I beg to dream and differ from the hollow lies
This is the dawning of the rest of our lives

\"What was the defendant doing with a special pair of gaiters?\"
Elhost
User
 
Posts: 15
Joined: Wed Apr 25, 2007 3:50 am
Location: Santa Cruz, CA: the real surf city

Postby Viriato » Wed May 30, 2007 11:46 pm

Meanwhile that maybe it is too much detailed, but later we can make it influence the cultures and crops.

Water dept will influenciate other aspects rather than farming, but it is very important, as bridges were not often at that time.

Thanks once again for the tips.
Viriato (João Afonso)

Iberia MUD administrator
User avatar
Viriato
Site Admin
 
Posts: 205
Joined: Tue Feb 14, 2006 3:25 pm
Location: Lamego


Return to Ideas

Who is online

Users browsing this forum: No registered users and 0 guests