After the end of the Punic Wars in the third century BC, Rome focused all its strength on conquering the Iberian Peninsula. Initially, the invasion was successful and Rome conquered most of the peninsula with relative ease.

Led by Consul Servius Sulpicius Galba, Roman troops proceeded to eliminate the last remnants of the Lusitanian resistance. Fearing the destruction of their lands, the Lusitanians sent an emissary to Consul Galba requesting an armistice. Galba obliged, suspending the Roman offensive and promising to leave the remainder of the peninsula to the Lusitanians.

As it turned out, Galba had lied. When the Lusitanians attempted to claim the lands they were promised, Galba's army was waiting for them. The unarmed Lusitanians were killed in massive numbers. A man named Viriathus was among the few who managed to escape the massacre.

After losing such a substantial amount of troops, Lusitanian military leaders were prepared to negotiate a new treaty with their enemies. Viriathus, however, hadn't forgotten Galba's treachery. Instead of a treaty, he suggested a counteroffensive. The Lusitanians supported this idea wholeheartedly.

Viriathus and the Lusitanian army were severely outmatched by the better-armed and better-organized Romans, so Viriathus executed guerilla tactics, orchestrating imaginative ambushes and clever flanks. Charging forward with iron spears, short swords, and resounding warcries, the Lusitanians left a trail of enemy armies in their wake, freeing the Iberian Peninsula from Roman control.

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About Iberia MUD project and thematic framing

In its original concept, MUD stands for Multi-User Dungeon. Nowadays, no matter the theme of the game, a MUD is a multiplayer real-time virtual world, described primarily in text. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction and online chat.

Iberia project started in 2000 just as a hobby, and in early stages was only meant to be played offline. With slow but constant developments suffered multiple revamps, and in 2006 got a dedicated server. Since then it is continuously online and free to play.

Thematic information to present you the detailed timeline and situation in which the game set is:

The Lusitanian War: Roman Conquest of Lusitania 155 BCE - 139 BCE, by Luís M. Silva

About MUDS

The future of virtual worlds, Richard Bartle (NOV17)

Richard Bartle about text and imagination (AUG20)

Multi-User Dungeons (MUDs): What Are They? And How to Play (JUL20)

Very simple video to get people mudding (FEV20)

Want to Know What's Next for Social Internet Applications? Start Mudding! - by John PavleyCTO @ The Huffington Post, Blogger, 23JUN13

MUD - Wikipedia MUD article

The Bartle Test of Gamer Psychology - extract from "Designing Virtual Worlds" "bible", it's a series of questions that classifies players of multiplayer online games into categories based on their gaming preferences.

MUDs/Virtual Worlds "must read" books

Designing Virtual Worlds, by Richard A. Bartle

MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games, by Richard A. Bartle

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing of Psychology, Law, Government and Real Life, by Richard A. Bartle

Character development and storytelling for games, by Lee Sheldon

MUD Game Programming, by Ron Penton

Other resources

Online World Timeline (2002) - timeline of significant events for the development of virtual worlds.

Matt Chat 296: Richard Bartle on MUDs and British Snobbery - Richard Bartle interviewed by Matt, a gaming/RPG addict

Returning to "Avalon", the text-based dungeon game some never left - Article about one of the oldest MUD in activity (but also about MUDS in general)

Lusternia, MUDs and the evolution of MMOs - Interview with Robb French, Lusternia producer, talking about MUDs in general and as the firsts MMO games

Stick in the MUD podcast - podcast with episodes about MUDs and derivatives in general but as well as interviews with creators, players and much more (original link,, was taken by someone else... gladly, the podcast was shared in multiple frameworks).

50 years of text games (JUL21) - project that traces a path through the history of digital games without graphics, by picking one game from each year between 1971 to 2021 (one game per each 2021 week)

Writing games (MAY22) - recent project, that has "resources for creative writers, roleplayers, and gamers of all stripes".